Thankfully, the game supports more conventional control methods such as using the Wii Remote, which is quite intuitive as a control method for this game. Too finicky and far too annoying to persevere with. Yes, the game does now include Wii Balance Board support, but it’s not really a good method of control. Let’s get something out of the way before we go on further. I haven’t played a Monkey Ball game since the original on the Cube, so I had a lot of anticipation for the newest game in the series, Super Monkey Ball: Step and Roll. Though not an entirely original concept, it was still a good game that provided a good challenge (some of the latter levels were extremely difficult) and good fun (the mini-games, particularly “Monkey Target”, were great). Instead of controlling the characters, you move the actual world around which, by the magic of physics and gravity, results in the monkeys rolling around in their balls. The goal of the game is to help guide the cheeky simians around a variety of increasingly difficult courses. For the uninformed, as the name suggests, the game involves monkeys… in balls. Absolute stunner in stereo 3D, almost as if the game was made for 3D.The original Super Monkey Ball on the Gamecube was a cracker of a game back in the day. IR 4X, MSAA 2X, Direct X 11, no special settings. Unplayable, crashes immediately after the PRESS A sequence.Ĭrashes right after the A button is pressed at the title screen. Super Monkey Ball: Step & Roll (Wii) on Dolphin Wii/GC Emulator Full Speed There is a little bug though: when you reach the goal, screen turns white instead of showing AiAi flying to the next level (can be seen in the video). This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Compatibility can be assumed to align with the indicated revisions.
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